﻿using System;
using Verse;
using RimWorld;

namespace SZ.Mech
{
    public class CompProperties_HitToActive : CompProperties
    {
        public CompProperties_HitToActive()
        {
            this.compClass = typeof(CompHitToActive);
        }
        public int hitPointThreshold;
        public PawnKindDef pawnToActive;
        public SoundDef soundActive;
    }
}

